In another time, another place there existed the mysterious world of Sandora.  A place rich in culture and art.  For many generations the different cultures fought a civil war, each wanting their own unique artistic expression recognized and respected.  Finally after many rises and falls Sandora finally established peace and harmony and her people came together in celebration.

On the anniversary of the time known as “The Enlightening”, twelve representatives from each of the cultures gathered together to celebrate the anniversary of this events.  These representatives who can best be described as “The Muses” were selected by their cultures as the best in the crafts and expressionism and skills as not only warriors but ambassadors as well.

As the celebrations begin a being from another world with mysterious and unique powers opens a “vortex” between it’s world and the world of Sandora and The Muses are swept away from their home and arrive in a new world, our world.

When they arrive they are given human form and human emotions.  Initially lost and confused they soon find an unlikely home and secret.  Deep within the buildings of the old cemetery from which they have arrived The Muses discover and unique underground world.  The underground is a series of tunnels and caverns that lead to mysterious places and characters.

The Muses come together and they begin a to discover the secrets of their new home and start a quest for the journey to their true home…but not everything is as it first appears….

This is the adventure that is….

Gutter World







  • A presence older than the city, older perhaps than memory itself. The Guardian appears when least expected, offering parables, riddles, and silent warnings. He never fights. He never interferes. But his timing is never wrong.

    Role: Watcher | Ritual Advisor

    Symbolic Flame: Memory & Destiny

  • Once a ruthless railroad tycoon, now the cryptic guide of The Underground. The Conductor speaks in riddles, sings in symbols, and keeps the old rituals alive. He doesn't just lead them through the dark, he reminds them why the dark remembers.

    Role: Lorekeeper | Spiritual Guide

    Symbolic Flame: Transition & Ritual

  • His face is rarely seen. His moves are always felt. The Chessmaster may have founded The Corporation, or perhaps he simply waited for it to form. Everything he does is layered, symbolic, and impossible to trace. Whether he wants the Muses to win or lose remains a question.

    Role: Manipulator | Mythic Antagonist

    Symbolic Flame: Control & Prophecy

  • Owner of a club called The Ritual. A relic of the old world, scarred, quiet, and deeply human. Christian knows things he shouldn't, sees things others ignore, and may hold more truth in silence than most do in speech. He doesn't lead the Muses. But he never looks away.

    Role: Observer | Moral Compass

    Symbolic Flame: Reflection & Truth

  • The unshakable center. Kailynn burns with purpose, driven by instinct, honor, and the will to protect the circle at all costs.

    Role: Leader, Stabilizer

    Element/Glyph: Flame of Justice

  • Voice of fury and reflection. Edena is raw emotion turned outward, never silent, never still, and never afraid to speak what others won't.

    Role: Voice, Emotional Catalyst

    Element/Glyph: Flame of Expression

  • The quiet protector. Cadee carries the group, steadfast, maternal, and ready to break before she lets them fall.

    Role: Defender, Emotional Anchor

    Element/Glyph: Flame of Protection

  • The shadow of what was lost. Once trusted. Now doubted. Alexandra walks the edge between redemption and ruin.

    Role: Outsider, Disruptor

    Element/Glyph: Flame of Duality

  • Still waters burn deep. Alyshia speaks little, but her presence holds power and memory that hasn't been forgotten.

    Role: Seer, Hidden Memory

    Element/Glyph: Flame of Stillness

  • Watchful. Sharp. Underrated. Hayley is quiet, strategic, and strikes when others hesitate.

    Role: Scout, Precision Strike

    Element/Glyph: Flame of Focus

  • Uncontrolled fire. Tyler doesn't wait. She acts, breaks, burns and sometimes, that's exactly what is needed.

    Role: Instigator, Warrior

    Element/Glyph: Flame of Chaos

  • Rebellion in human form. Angelina fights for what was taken, and never forgives what was erased.

    Role: Rebel, Emotional Surge

    Element/Glyph: Flame of Wrath



  • A radiant world built on memory, ritual, and light. Once sacred. Once whole. Now fractured and fading from the minds of those who fled it. Sandora lives on only in fragments, etched into glyphs, dreams, and the fire that refuses to die.

    Theme: Origin | Memory | Spirit

    Known As: The World That Remembers

  • A broken world wrapped in steel, silence, and control. Here, memory is erased. Symbols are forbidden. But beneath its decay, the old flame still flickers. Calmarith is where the Muses were cast, and where they must now choose who they will become.

    Theme: Exile | Suppression | Resistance

    Known As: The World of Ash and Industry

  • Forged by force. Torn open by betrayal. The portal that tore the Muses from Sandora was never meant to open,¯and never meant to close. It still flickers in memory, marked by spirals and whispers. A fracture in time, held open by prophecy.

    Theme: Loss | Transition | Destiny

    Known As: The First Breach

  • The other side of the tear. Buried in a city that no longer believes in miracles, the Calmarith portal is silent, cracked, and dormant. But its presence is undeniable, and when the glyphs begin to glow again, everything may unravel.

    Theme: Return | Hidden Power | Awakening

    Known As: The Gate Below the Ash

  • Once a sacred church. Now a haunted refuge. Surrounded by graves and forgotten mausoleums, The Ruins lie deep within the most broken part of Sandor. It is where the Muses found shelter and where the fire first spoke again.

    Function: Home | Sacred Ground | Threshold

    Known As: The Place That Still Listens

  • Buried beneath the steel and silence is a world untouched by control. Broken tunnels, forgotten tracks, glyph-marked chambers. This is where the old power lingers. The Muses didn't just find it. It was waiting for them.

    Function: Network | Mythic Memory Core

    Known As: The Memory Beneath

  • A circular, sacred space hidden deep within The Underground. Walls carved with shifting symbols, floor etched with Sandorian spirals. This chamber holds the flames language. The glyphs do not speak plainly. But they remember everything.

    Function: Lore Interface | Awakening Site

    Known As: The Circle of Echoes

  • On the surface, it is¯music, shadow, movement, indulgence. But beneath the noise, The Ritual is a sanctuary of secrets. Owned by Christian, it is where whispers carry weight and information flows in coded glances. The Muses didn't find it by chance. The Ritual was always part of the path.

    Function: Social Nexus | Information Hub

    Known As: The Club That Remembers