In another time, another place there existed the mysterious world of Sandora.  A place rich in culture and art.  For many generations the different cultures fought a civil war, each wanting their own unique artistic expression recognized and respected.  Finally after many rises and falls Sandora finally established peace and harmony and her people came together in celebration.

On the anniversary of the time known as “The Enlightening”, twelve representatives from each of the cultures gathered together to celebrate the anniversary of this events.  These representatives who can best be described as “The Muses” were selected by their cultures as the best in the crafts and expressionism and skills as not only warriors but ambassadors as well.

As the celebrations begin a being from another world with mysterious and unique powers opens a “vortex” between it’s world and the world of Sandora and The Muses are swept away from their home and arrive in a new world, our world.

When they arrive they are given human form and human emotions.  Initially lost and confused they soon find an unlikely home and secret.  Deep within the buildings of the old cemetery from which they have arrived The Muses discover and unique underground world.  The underground is a series of tunnels and caverns that lead to mysterious places and characters.

The Muses come together and they begin a to discover the secrets of their new home and start a quest for the journey to their true home…but not everything is as it first appears….

This is the adventure that is….

Gutter World

  • Gutter World Official Teaser Number One

  • Gutter World Official Teaser Number Two





  • The Guardian – The Keeper of the Forgotten

    A presence older than the city, older perhaps than memory itself. The Guardian appears when least expected—offering parables, riddles, and silent warnings. He never fights. He never interferes. But his timing is never wrong.

    Role: Watcher | Ritual Advisor

    Symbolic Flame: Memory & Destiny

  • The Conductor – The Keeper of Passage and Lore

    Once a ruthless railroad tycoon, now the cryptic guide of The Underground. The Conductor speaks in riddles, sings in symbols, and keeps the old rituals alive. He doesn’t just lead them through the dark—he reminds them why the dark remembers.

    Role: Lorekeeper | Spiritual Guide

    Symbolic Flame: Transition & Ritual

  • The Chessmaster – The Architect of Ruin

    His face is rarely seen. His moves are always felt. The Chessmaster may have founded The Corporation—or perhaps he simply waited for it to form. Everything he does is layered, symbolic, and impossible to trace. Whether he wants the Muses to win or lose… remains a question.

    Role: Manipulator | Mythic Antagonist

    Symbolic Flame: Control & Prophecy

  • Christian – The Witness in the Wreckage

    Owner of a club called The Ritual. A relic of the old world—scarred, quiet, and deeply human. Christian knows things he shouldn't, sees things others ignore, and may hold more truth in silence than most do in speech. He doesn’t lead the Muses. But he never looks away.

    Role: Observer | Moral Compass

    Symbolic Flame: Reflection & Truth

  • KAILYNN – The Just Flame

    The unshakable center. Kailynn burns with purpose—driven by instinct, honor, and the will to protect the circle at all costs.

    Role: Leader, Stabilizer

    Element/Glyph: Flame of Justice

  • EDENA – The Fire Mirror

    Voice of fury and reflection. Edena is raw emotion turned outward—never silent, never still, and never afraid to speak what others won’t.

    Role: Voice, Emotional Catalyst

    Element/Glyph: Flame of Expression

  • CADEE – The Shield Mother

    The quiet protector. Cadee carries the group’s weight—steadfast, maternal, and ready to break before she lets them fall.

    Role: Defender, Emotional Anchor

    Element/Glyph: Flame of Protection

  • ALEXANDRA – The Fractured Muse

    The shadow of what was lost. Once trusted. Now doubted. Alexandra walks the edge between redemption and ruin.

    Role: Outsider, Disruptor

    Element/Glyph: Flame of Duality

  • ALYSHIA – The Silent Flame

    Still waters burn deep. Alyshia speaks little, but her presence holds power and memory that hasn’t been forgotten.

    Role: Seer, Hidden Memory

    Element/Glyph: Flame of Stillness

  • HAYLEY – The Hidden Blade

    Watchful. Sharp. Underrated. Hayley is quiet, strategic, and strikes when others hesitate.

    Role: Scout, Precision Strike

    Element/Glyph: Flame of Focus

  • TYLER – The Wild Hand

    Uncontrolled fire. Tyler doesn’t wait. She acts, breaks, burns—and sometimes, that’s exactly what’s needed.

    Role: Instigator, Warrior

    Element/Glyph: Flame of Chaos

  • ANGELINA – The Storm Pulse

    Rebellion in human form. Angelina fights for what was taken—and never forgives what was erased.

    Role: Rebel, Emotional Surge

    Element/Glyph: Flame of Wrath

  • TEEGAN – The Devoted Mirror

    Still becoming. Teegan reflects others, but something inside her is forming—slowly, uniquely, hers.

    Role: Support, Potential

    Element/Glyph: Flame of Becoming

  • DEAME – The Silent Solver

    The mind behind the veil. Deame speaks rarely but sees everything—and calculates the flame beneath the silence.

    Role: Strategist, Observer

    Element/Glyph: Flame of Logic

  • SERIENA – The Quiet Archive

    She remembers so others don’t have to. Seriena carries stories, names, and echoes no one else hears.

    Role: Historian, Memory Keeper

    Element/Glyph: Flame of Time

  • SHAYLINN – The Whispered Doubt

    The edge of uncertainty. ShayLinn hasn’t chosen her path—but when she does, it will matter.

    Role: Questioner, Wild Card

    Element/Glyph: Flame of Uncertainty



  • Sandora (Home Planet of The Muses)

    A radiant world built on memory, ritual, and light. Once sacred. Once whole. Now fractured and fading from the minds of those who fled it. Sandora lives on only in fragments—etched into glyphs, dreams, and the fire that refuses to die.

    Theme: Origin | Memory | Spirit

    Known As: The World That Remembers

  • Calmarith (Planet of Sandor City)

    A broken world wrapped in steel, silence, and control. Here, memory is erased. Symbols are forbidden. But beneath its decay, the old flame still flickers. Calmarith is where the Muses were cast—and where they must now choose who they’ll become.

    Theme: Exile | Suppression | Resistance

    Known As: The World of Ash and Industry

  • The Sandora Portal

    Forged by force. Torn open by betrayal. The portal that tore the Muses from Sandora was never meant to open—and never meant to close. It still flickers in memory, marked by spirals and whispers. A fracture in time, held open by prophecy.

    Theme: Loss | Transition | Destiny

    Known As: The First Breach

  • The Calmarith Portal

    The other side of the tear. Buried in a city that no longer believes in miracles, the Calmarith portal is silent, cracked, and dormant. But its presence is undeniable—and when the glyphs begin to glow again, everything may unravel.

    Theme: Return | Hidden Power | Awakening

    Known As: The Gate Below the Ash

  • The Ruins – The Muses’ Sanctuary

    Once a sacred church. Now a haunted refuge. Surrounded by graves and forgotten mausoleums, The Ruins lie deep within the most broken part of Sandor. It is where the Muses found shelter—and where the fire first spoke again.

    Function: Home | Sacred Ground | Threshold

    Known As: The Place That Still Listens

  • The Underground – The Hidden Heart of Calmarith

    Buried beneath the steel and silence is a world untouched by control. Broken tunnels, forgotten tracks, glyph-marked chambers—this is where the old power lingers. The Muses didn’t just find it. It was waiting for them.

    Function: Network | Mythic Memory Core

    Known As: The Memory Beneath

  • The Chamber of Glyphs – The Flame Archive

    A circular, sacred space hidden deep within The Underground. Walls carved with shifting symbols, floor etched with Sandorian spirals—this chamber holds the flame’s language. The glyphs do not speak plainly. But they remember everything.

    Function: Lore Interface | Awakening Site

    Known As: The Circle of Echoes

  • The Ritual – The Club That Knows Too Much

    On the surface, it’s chaos—music, shadow, movement, indulgence. But beneath the noise, The Ritual is a sanctuary of secrets. Owned by Christian, it’s where whispers carry weight and information flows in coded glances. The Muses didn’t find it by chance. The Ritual was always part of the path.

    Function: Social Nexus | Information Hub

    Known As: The Club That Remembers